Top positive review
A non-player speaks...
August 11, 2013
Should a Game Master use his magic dice to banish his four players into the world of their game, simply for not giving the game their undivided attention? How very rude! Really, people that own magical artifacts should be required to complete anger management counseling. Granted that all four guys seemed to want beer more than game play, and they were a little insulting to the guy that they invited to their game. But you'd think that someone that wears a purple cape and calls himself Mordred (yes, really) would be a little more tolerant of the social inadequacies of others. I'm guessing he doesn't get out much.
So it is that Tim, Cooper, Dave, and Julian find themselves inhabiting the bodies of their game characters, and minus the beer. They wake in the world of their game, and Camelot it is not. As low level characters with limited skills, they soon realize that perhaps beheading that soldier over a few routine insults had been a bad call. Ready or not, they must now "be" the game. Namaste.
And that's just the beginning. There is nothing serious going on here, folks. This book is strictly for fun, and you need not be a fan of role playing games to enjoy it. I've never played, but Robert Bevan does a good job of explaining the game without bogging down the story. I had no trouble following the action and appreciating the humor. This is the first of several stories, but the ending is not unfinished. It's more like a "tune in next week for more adventure" type of deal. One note - this is definitely adult fare, not suitable for the younger set. It's also not for those easily offended by some profanity and a bit of crudeness. These characters are not Boy Scouts. But they are the good guys, and funny. I plan to read more of their stories.